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Julia Lichtblau

Environment Art Lead/Senior Environment Artist

  • Work
  • About
  • Resume

Julia Lichtblau

Environment Art Lead/ Senior Environment Artist

Summary

I have worked in the industry since 2013 and have shipped thirty titles to market with Telltale Games. I received my Masters in Interactive Technology from SMU in Texas, and now live in the San Francisco Bay area. I pride myself on being a highly driven worker continually challenging myself to learn and grow. As a lead I am organized, proactive in problem solving, and a great communicator and collaborator across disciplines.

Skills

Environment Art Team Management, Outsourcing Management, JIRA, Plastic, Perforce

Autodesk Maya, Adobe Photoshop, Zbrush, Substance Painter

CrazyBump, xNormal, Marmoset

Unity, Unreal

Work Experience

Telltale Games, San Rafael, CA (July 2013 - September 2018)

Lead Environment Artist

The Wolf Among Us: Season Two - Canceled

Began to develop the updated visual look for the game as well as defined the environment art pipeline for modular development in a new engine.

Minecraft: Story Mode Season Two - Episodes 1-5 (Multi SKU)

Helped update the visual look for the game and defined the environment art and realtime lighting pipeline. Guided and mentored environment artists throughout development and directly managed an outsourcing team. Modeled, textured, and set up realtime lighting for scenes.

Senior Environment Artist

The Walking Dead: Season Four - Episodes 1-2 (Multi SKU)

Modeled, textured, and set up real time lighting for various scenes and props.

Guardians of the Galaxy - Episode 1 January 2017

Modeled and textured various scenes and props.

Batman - Episodes 1-5 (Multi SKU) April 2016 - December 2016

Modeled, textured, lightmapped, and set up real time lighting for various scenes and props. Assisted with the management of the in-house and outsourced team and assisted with the development of new Substance Painter workflows.

The Walking Dead: Michonne - Episodes 1-3 (Multi SKU) October 2015 - April 2016

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

Environment Artist

Minecraft Story Mode - Episodes 1-3 (Multi SKU) August 2015 - October 2015

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

Tales from the Borderlands - Episode 2-3 (Multi SKU) March 2015 - June 2015

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

Game of Thrones - Episodes 1-4 (Multi SKU) August 2014 - May 2015

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

The Walking Dead: Season Two - Episodes 1-5 (Multi SKU) July, 2013 - August 2014

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

Crucible Games LLC (June 2012 -August 2012)

Fallen Kingdom Tactics - Contract Environment Artist

Created all 2D environment assets, title, and storyboard images for 2D mobile game. Unreleased.

Education

The Guildhall at SMU, Plano, TX - Masters of Interactive Technology (August 2011-May 2013)

Specialization: Art Creation

Thesis: Role of Empathy in Creature Design

Via Lingua, Florence, Italy - CTEFL Certification (September 2010 - October 2010)

Degree to teach English as a foreign language

James Madison University, Harrisonburg, VA - Bachelors of Fine Arts (August 2006 - May 2010)

Major: Studio Art

Interlochen Arts Academy - Interlochen, MI (August 2002 - May 2006)


 

Info

 

Julia Lichtblau

San Francisco, California

Downloadable PDF Resume