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Julia Lichtblau

Environment Art Lead/Senior Environment Artist

  • Work
  • About
  • Resume

The Walking Dead: Season Four

Modeled, textured, and set up real time lighting for various scenes and props.

Batman

Modeled, textured, lightmapped, and set up real time lighting for various scenes and props. Assisted with the management of the in-house and outsourced team and assisted with the development of new Substance Painter workflows.

Minecraft: Story Mode Season Two

I was the Environment Art Lead on this project and worked with the Art Director to update the visual look of the project, as well as define the new environment art pipeline.

I guided and mentored environment artists throughout development and directly managed an outsourcing team that contributed smaller assets to the overall project. I directly modeled, textured, and lit several scenes.


Game of Thrones

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

The Walking Dead: Michonne

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

Props

A variety of props and textures, created either with Substance Painter or Photoshop

Guardians of the Galaxy

Modeled and textured various scenes and props.

Minecraft Story Mode

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

The Walking Dead: Season Two

Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.

The Walking Dead: Season Four Locked

2D

Gouache speed paintings

The Walking Dead: Season Four

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Batman

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Minecraft: Story Mode Season Two

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Game of Thrones

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The Walking Dead: Michonne

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Props

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Guardians of the Galaxy

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Minecraft Story Mode

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The Walking Dead: Season Two

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2D

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